tag:blogger.com,1999:blog-36762068.post4939181236158991151..comments2023-10-22T05:51:24.101-04:00Comments on Phasing Grace | Social Architectures and Virtual Worlds: Second Life Client Meets Open SourceGrace McDunnoughâ„¢http://www.blogger.com/profile/10573463430195713363noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-36762068.post-20089271038722952842007-01-08T15:55:00.000-05:002007-01-08T15:55:00.000-05:00Great post. Thanks for the deeper insights.
"More...Great post. Thanks for the deeper insights.<br /><br />"More sophisticated content creators respond by figuring out how to deepen the relationship with customers..."<br /><br />This is the core point and had the statement stopped here they would be 100% correct. "Copy restrictions" fail in every sense of the word and distract creators from building relationships with customers. That relationship may be for a "genuine article" or added service or windowed access or something completely new. <br /><br />Closed systems dont protect the content but the way of interacting with it. They protect the "business models" of the creator not the relationship with the customers. As virtual worlds and their economies grow the creators in those worlds and economies must adapt. <br /><br />The big bang of a ubiquitous/persistent virtual world can be either primordial or apocalyptic, it all depends on how your creative genes are wired to react.Anonymousnoreply@blogger.com