Wednesday, October 27, 2010

Second Life Skylight Browser Based Viewer - Is My VURL Wish Coming True?


When I wrote "Observations from the Linden Lab Layoffs" in June I included my #1 wish for Second Life. A VURL. It's like a SLURL, but it's a VURL - a viewable URL. 

At that time, Linden Lab has just released a press release announcing an organizational restructuring designed to strategically align Linden Lab with longer-term goals that included creating a browser-based virtual world experience, eliminating the need to download the Second Life software.

While details were scant, the idea sounded like it could be what I'd expressed as my #1 wish in an interview about Musimmersion when asked "What things do you most wish you could do in SL that are not yet possible?" My answer:
I have a rather long wish list, but you qualified it with "most" so here's a big one and it's one I've never shared. NOTE: This assumes that all of the poorly performing group, communication and event services within SL are working tip top.
I wish you could "see" any public place on the grid, at any time. I don't mean a map view with green dots, I mean actually see (and hear) what was going on (in 3D) at any given moment, like a little sneak peek portal.
This sneak peek is something you can share, and send everywhere, to everyone, at any time so that they could see a place or an event before deciding to go there. And by anywhere, I mean ANYWHERE. You don't have to have the SL client to view it, it's built on something like a streaming video service that allows you to peek into the world, anytime and anywhere (in world and on the web) and then, go right there.
It's like a SLURL, but it's a VURL - a Viewable URL. That's my #1 wish.

I don't know if my VURL wish will be met by the emerging SL Skylight "browser based access" that Claus Uriza mentioned on twitter today, but I sure hope it is! 

I do know that if there's a line up for early adopter testing on or before November 8th, I'll be in it.

UPDATE:  Tateru Nino took the initiative to ask the Lab about Skylight and the Lab confirmed that in the pursuit of easier access for people to enjoy Second Life "tests will run from time to time and for various lengths, and we may chose to further pursue some or none of these approaches, depending on what we learn from our testing." More on Tateru's blog.

UPDATE #2: More details are emerging regarding the testing of Skylight. An interesting FAQ can be found at the Ambrosia Dance Club blog post Beta Testing of Project Skylight Web Viewer for Second Life.

Q: Will the test participants be distinguishable from existing residents? 
A: Yes. Each guest will have a temporary username that distinguishes their “guest” status. All guests will be identifiable through use of a common naming protocol.
That common naming protocol looks something like this. (more Tateru hat tippage).
.

Share Some Grace:

Sunday, October 24, 2010

The Creative Destruction of Second Life

remixed cc image courtesy flickr.com/photos/iwouldstay/125656233
Having failed to cross the chasm into mainstream adoption, Linden Lab is embarking upon a creative destruction of Second Life to save itself from ultimate decay. What's wrong with a little destruction?

Crossing the chasm
On March 15th I wrote a blog post entitled "Linden Lab Leaping the Chasm?" outlining my thoughts on the divergence of the Linden Lab vision for Second Life from "connect everyone to an online world that advances the human condition" to something more akin to "3D chat with super easy shopping".

The crux of that post was based on Geoffrey Moore's model for what he called "crossing the chasm". Crossing the chasm is the process of moving a product from an early adopter market to the early majority and eventually into the mainstream. From the Lab's point of view, despite a thriving economy and steady growth, Second Life was stuck in the sweet spot of early adopter goo and the only way out was to find new markets - the kind of markets that make money and not just headlines.

With limited resources, targeting a new market would mean sharpening the focus of the Lab. My analysis in March suggested that the Lab was poised to do several things:
  1. abandon Second Life Enterprise for business. (check)
  2. likewise, surrender the already saturated Education market and attendant educators. (check)
  3. merge the Teen Grid with the Main. (check)
So far, each of these changes has transpired, but Moore's formula includes finding a beach head from which you can pursue the riches of your new market. So where is the new beach head? My guess at the time was:
 ... if Viewer 2.0 is not for finding things to do and it's not for content creators or land owners, then what's left?  Maybe I'm using the Moore model too rigidly, but is there a niche adult market out there that would serve as a suitable beachhead and give the Lab a leg up for the next wave?
My best guess is what a friend of mine likes to call "playing house with paper dolls".
Now that we know where to land we need a reliable vehicle for getting there.

Hit the beach!
The innovative vehicle the Lab chose for the chasm crossing was none other than Viewer 2.

Heralded like a new messiah - the golden gateway from which the early majority could storm the Second Life beaches and find their own virtual land of milk and honey - Viewer 2 sadly hit the virtual shores with a thud.

Regardless of your personal opinion of Viewer 2 one thing remains clear - it's not exactly the landing craft that the Lab had hoped it would be. Growth has not escalated, nor has the Viewer stimulated new adoption. The adoption of third party viewers (TPV), however, is still healthy despite a predictable yet unsettling breach of contract and trust with what was then the most widely used viewer.

Unless the Lab improves Viewer 2 dramatically and/or cuts off the open source developers from emerging capabilities, third party viewers will continue to deliver innovative experiences and charter a significant percentage of the resident logins leaving the Lab without a chariot.

So now what?

Meet Larry the Liquidator
Have you ever seen the movie "Other People's Money"?  The film stars Danny Devito as "Larry the Liquidator", a corporate raider on the lookout for a take over.

Larry finds a perfect candiate in New England Wire & Cable - an obsolete but debt-free company - and embarks upon a mission to take it over. In the process he ends up falling in love with the daughter-in-law lawyer of the company President Jorgenson (Gregory Peck) but that's just to sell box office tickets.

The real story crescendos with the ultimate war of ideologies at the annual shareholders meeting between Larry and Jorgenson. Jorgenson pleads a case of community, family and people:
...God save us if we vote to take his paltry few dollars and run. God save this country if that is truly the wave of the future. We will then have become a nation that makes nothing but hamburgers, creates nothing but lawyers, and sells nothing but tax shelters. And if we are at that point in this country, where we kill something because at the moment it's worth more dead than alive -- well, take a look around. Look at your neighbor. Look at your neighbor. You won't kill him, will you? No. It's called murder and it's illegal.
Well, this too is murder -- on a mass scale. Only on Wall Street, they call it "maximizing share-holder value" and they call it "legal." And they substitute dollar bills where a conscience should be. Dammit! A business is worth more than the price of its stock. It's the place where we earn our living, where we meet our friends, dream our dreams. It is, in every sense, the very fabric that binds our society together.
So let us now, at this meeting, say to every Garfield in the land, "Here, we build things. We don't destroy them. Here, we care about more than the price of our stock! Here, we care about people. ..
Larry successfully counters with the money punch:
...You know, at one time there must've been dozens of companies makin' buggy whips. And I'll bet the last company around was the one that made the best goddamn buggy whip you ever saw. Now how would you have liked to have been a stockholder in that company? You invested in a business and this business is dead. Let's have the intelligence, let's have the decency to sign the death certificate, collect the insurance, and invest in something with a future.
"Ah, but we can't," goes the prayer. "We can't because we have responsibility, a responsibility to our employees, to our community. What will happen to them?" I got two words for that: Who cares? Care about them? Why? They didn't care about you. They sucked you dry. You have no responsibility to them. For the last ten years this company bled your money. Did this community ever say, "We know times are tough. We'll lower taxes, reduce water and sewer." Check it out: You're paying twice what you did ten years ago. And our devoted employees, who have taken no increases for the past three years, are still making twice what they made ten years ago; and our stock -- one-sixth what it was ten years ago.
Who cares? I'll tell ya: Me. I'm not your best friend. I'm your only friend. I don't make anything? I'm makin' you money. And lest we forget, that's the only reason any of you became stockholders in the first place. You wanna make money! You don't care if they manufacture wire and cable, fried chicken, or grow tangerines! You wanna make money! I'm the only friend you've got. I'm makin' you money. ..
Second Life might be the best damn social virtual world there is, but it may be rapidly becoming obsolete and I still think the Calculus of Mesh will play out to be nothing short of a distraction on the course to creative destruction.

Welcome the Creative Destruction
The film may sound like a chick flick dressed in a business suit, but Other People's Money is a classic treatise on capitalism framed in creative destruction, a concept popularized by Joseph Schumpeter in "Capitalism, Socialism and Democracy" (1942).

Creative destruction is a mash-up of evolution and economics theory, recognizing the endless cycles of disruptive technological and societal change and the business need to continually adapt or die. Business resources are scarce, and in order to make progress it's often necessary to cast off whole parts so that you can reallocate resources to new innovations and efficiently navigate to new territories. In effect, you do have to commit murder (as Jorgenson phrased it) in order to live a new life.

Having failed to cross the chasm ala Moore, Second Life has to find a new life. The Lab started with a focus on the markets that presented the highest revenue opportunities, but it has to continue to destroy vestiges of the "old" business to create the new. Perhaps this is why Linden Lab initiated a restructuring and 30% staff reduction in June and is continuing to shed people throughout the year as their tenure is complete.

Exit the King
With his unending passion and charisma combined with those frequent reminders that "Second Life is not all about making money", Philip is destined to be Jorgenson. As he said in his opening remarks at the last town hall meeting with CTO/COO now last adult in charge, Bob Komin.
The fundamental belief that I have is that Second Life and virtual worlds are going to profoundly affect the human experience, profoundly, and in a positive way. That is the mission of the company to make that happen and it's my personal inspiration and dream to see that happen. 
And I think the very fact that although we face many challenges as a company, as a community, and we're here today to talk about a lot of them, I'd just like to start by saying that nothing that I've seen in these last few years has done anything but strengthen the certainty that I have that that fundamental vision is correct. 
That virtual worlds are going to have a huge impact on humanity. And, if I can be part of that in any way I want to.
I am speculating that this is why Philip had to retreat from his position as interim CEO as quickly as possible.

He may have left of his own accord or he may have been asked to leave by the Board - the point is moot. Second Life - the business - is all about making money. But Philip appears driven by a vision about Second Life - the world - that is not grounded in financials.

Enter Bob
Bob Komin joined Linden Lab in January 2010. Prior to joining the Lab, Komin was the CFO for early stage solar energy start-up firm Solexel.

Before Solexel, he was the CFO for privately-held Tellme Networks. While there, Komin helped to build TellMe Networks from pre-revenue stage to over $100 million in revenue and grow its employees from 160 to 300. He was also a leader of the acquisition and integration of Tellme by Microsoft in a transaction valued at approximately $800 million. That ties in nicely with the rumors earlier this month that the Lab and Microsoft were in discussions.

Before TellMe, and after 5 years in senior financial roles at Cincinnati Bell, Komin was the VP, Finance & Treasurer of the founding executive team of Convergys, a NYSE traded company that was formed by a spin-off and executed its $225 million IPO in 1998. Komin was responsible for raising over $2 billion in equity and debt offerings while VP, Finance & Treasurer at both of these public companies. (source)

In a few words, Bob groks business. That's a good sign for the future of Second Life.

Creatively Deconstructing Interactions and Transactions
Maybe Bob doesn't grok Second Life like an oldbie, but that doesn't matter. Whatever you thought Second Life was - it won't be what Second Life is about to become - whether it comes from the mind of Bob Komin or some lurking Larry the Liquidator.

In my personal experience - from writing this blog and being a Resident for nearly five years - there are broadly two ways to see Second Life.

One is through a lens (as Philip describes) of changing the human experience through human interactions  - encouraged by financial transaction.

And the other (hinted at by Bob Komin) is through a lens of changing the virtual world experience through financial transactions - encouraged by human interaction.

These are slightly different lenses but profoundly different business models. The latter is the engine of things like Farmville and Groupon, the former is still largely unknown yet observable in emergent non-profits like Kiva.  (Guess which investors favor?)

The good news for Second Life Residents is that these are not mutually exclusive, and it helps to understand where the priorities of the Lab reside and think about whether it's time to creatively self-destruct, how and to where.

For me, I'm holding fast to my Virtua Spiritus Mundi, as long as the second Second Life allows and I will continue to creatively destruct my own experiences.

After all, what's wrong with a little destruction?

“In the long history of humankind (and animal kind, too) those who learned to collaborate and improvise most effectively have prevailed” - Charles Darwin
.
Share Some Grace:

Tuesday, October 19, 2010

Philip Rosedale Completes His Second Life CEO Interimship

cc image courtesy http://www.flickr.com/photos/thomashawk/543846916

Attention Second Life residents, mesh makers and risk takers. Philip Rosedale has left the building.

In a terse and non-Philip-esque post "Changing My Role, and Searching for a New CEO", Rosedale confirms the rumor that erupted today around the Second Life universe.
After about four months as interim CEO, working closely with Bob Komin, the management team, and the board, we've decided we are ready to start the search for a new CEO. I'll be leaving day-to-day management of the company and continuing in my role on the board, including helping in the search to find a great CEO. I will also be continuing my work with my new company, LoveMachine. Bob will lead Linden Lab while we conduct the search. It's been an intense few months of transition, and we all feel like we are in a better place now, with a clearer sense of direction and more focus, and are ready to bring someone new into the mix as a leader.

We have revolving doors on our building. Facility engineers tell us that the more people that use them, the more money we save.

.
Share Some Grace:

Thursday, October 14, 2010

Second Life Mesh Meets Fast Easy Fun

cc image courtesy flickr.com/photos/indigomertel/5009490630
Mesh (not this mesh) is now live on the Second Life Beta Grid which means my calculus is looking like a gnarly partial differential equation with interesting variables such as perception, adoption, usage, economics, etc. I don't think anyone's solved it yet; there is a lot to think about.

It's beautiful, man

One thing is certain, mesh builds can be a beautiful thing. Take a look at Timmi Allen's amusingly ironic museum filled with dinosaurs (Indigo Mertel's capture above) which has become the iconic symbol for the mesh movement. It captures even the dullest visual imagination.

I am confident that more talented mesh creators will construct and import wondrous creations into our little virtual world. The indagatricis in me cannot wait to explore the meshaverse once it emerges from the betasphere and enters the main grid.

Fast Easy Fun

Mesh might make my Second Life experience more fun even if the adoption is low, assuming it doesn't come with enormous amounts of experience stewing lag.  (Please, please, please tell me I won't have to wait twice as long for a mesh to rez as a sculpt.)

There is a lot of discussion about mesh and what it may or may not be, but my guess in the end is that it may boil down to a more individual experience than anything else.


How will mesh fit your interpretation of Fast Easy Fun? UPDATE: Yes, this is seriously flawed poll in terms of completeness (my bad), but pick the one that you think it will impact the most and you can expound in the comments.


Share Some Grace:

Saturday, October 02, 2010

The Arks and Arc of Our New Narrative

It's true that see your searches, but we forget them after a while.
- Eric Schmidt, Google CEO on The Colbert Report
In 2006, AOL Research publicly released a file containing 20 million search queries for roughly 658,000 people on its research website. The data was intended for academic research, and although it contained no personally identifiable information (PII), it took very little time for enterprising reporters to discern the identity of at least one individual, user No. 4417749.

The public release of the search data set off a firestorm of controversy about user rights, data privacy and ethics. It also unlocked an ark of personal stories that were never intended to be retold. One such story was captured in a poignant film titled "I Love Alaska" directed by Lenert Engelberts and Sander Plug.

Looking for answers?
I actually think most people don't want Google to answer their questions. They want Google to tell them what they should be doing next.
- Eric Schmidt, Google CEO for The Wall Street Journal
I Love Alaska is the story arc of user No. 711391 - a religious, middle aged woman from Houston, Texas who spends her time from March to May 2006 looking for answers to over 4,000 questions about the facets of her life: her beliefs and opinions, her snoring husband, her health, her sexuality, her online affair, her obsession with television and strange cosmos and the rest of her most intimately held affairs, bound together with the threads of a search engine.

The film itself is a simple yet brilliant composite of the stark Alaskan landscape and natural sound intermingled with a narrator reading No. 711391's search queries aloud. It is one of the most compelling artistic compostions of our new narrative I've seen.


Our Openbook
They trust me. Dumb fucks. - Mark Zuckerberg, Facebook CEO on The New Yorker
I don't know if user No. 711391 ever realized that her life as she told us about it - funny, tragic and palpably human - was shared with the entire world by two Dutch filmmakers. I can't imagine how her life would have changed had her identity and private thoughts been shared in the local newspaper or discussed at a church picnic during one of those hot days in Houston.
Roommate asked for the room till midnight. I went into molly’s room and turned on my webcam. I saw him making out with a dude. Yay - Dharun Ravi (Rutgers University roommate of Tyler Clementi) on twitter

Jumping off the gw bridge sorry - Tyler Clementi on Facebook, just minutes before leaping from the George Washington Bridge
I don't know if Tyler Clementi saw the images of his most intimately held affairs broadcast online by his roommate at Rutgers University, or if he just heard about them after the fact. We do know Facebook held the last bits of this young soul, the Hudson River swallowed another victim, and our humanity has taken another jolting blow.

I don't know if the 500+ million facebook account owners know that a shockingly large number of their personal stories are universally accessible.
I don't believe society understands what happens when everything is available, knowable and recorded by everyone all the time. - Eric Schmidt, Google CEO for The Wall Street Journal 
Are we are ready for these new arcs of narrative to play out - if so, how should they be directed?  and if not, what should we do about it?

Eric Schmidt has apparently thought about this and predicts for the Wall Street Journal that every young person one day will be entitled automatically to change his or her name in order to disown youthful hijinks stored on their friends' social media sites.

Instant identity wash, with drip dry. Get a new name, start a new story.  Sadly, that won't help Tyler Clementi or even user No. 711391.

Surely you must be joking, Mr. Schmidt (if that is in fact your real name).


.
Share Some Grace: