Saturday, October 10, 2009

Virtual Live Music - Musimmersion 2009 Has Final Second Life Production



Sunday October 11th marks the final day of production for Musimmersion 2009 in Second Life. The last show will start at 3:00PM SL (PDT) and seats will remain first come, first served.

Musimmersion would not have happened this year without the kind generosity, vision and shared passion of SeanMcPherson Senior who dedicated his sim Blank Canvas, his time, his gentle humor and his friendship - without which none of this would have transpired. Thank you Sean.

This is the second production of Musimmersion, the first production ran from Sep2007-Mar2008 and it took me another year to get the second one conceived and built. Both were a labor of love, but I was particularly fond of this production because it is an all original set of music and the sets had just enough allure while still accessible. Musimmersion was also featured at this year's SLCC which was a fantastic dual-reality experience for me.

People have asked why I didn't blog about Musimmersion and the answer was "Hm, I don't know" but I spent a good bit of time writing answers to questions that were posed by colleague blogger in June, and unfortunately those posts didn't make it to copy. So instead of letting those thoughts stay idle I thought I'd go ahead and share them with you in the original question and answer form.

Q: At what point in your SL did you conceive Musimmersion and were there any events or people that inspired this idea?

A: Often inspiration comes out of frustration and this was true with Musimmersion. I've lost track of how many gigs I've played in virtual world(s) but over time between bookings, facilities, promotions and technical difficulties it can get frustrating, and after a while your heart starts to tell you that you have to do more, do something new, or just do something else. That's where I was stuck after performing for a year.

I wanted to do something evocative. I wanted to change the way we thought about live music, so that it felt like an adventure rather than a predictable one hour block of time. I wanted to give something back to the people who came to listen to me week after week, and I wanted to see if there was a way for me to share music through imagery and space. And, I really wanted to leverage what I consider the best parts of Second Life - people, place, and presence. So Musimmersion was born.

I think of Musimmersion as a live music journey. It's grounded in my belief that music is actually a transport vehicle and that the places you go, the things that you see and feel, and the people you are with, all shape your connection with the music as much as the lyrics and melody. To me, music tells a story and the best stories are ones where you are really there.

Do you know that feeling when you hear a song on the radio and you are “transported” back to a place, a time, an experience? That is what I try to evoke with Musimmersion; I get to take you to a place visually and shape your experience with my music in a new way.

Q: Did you set out to create a **** experience or did this happen naturally?

A: This just happened. I wasn't really sure how people would feel about the experience, but for both productions several people have said that it changed how they saw the world and especially live music in ways that could not be really delivered the same way in RL.

Q: Were there any *pivotal* moments regarding Musimmersion that you believe very relevant to your story that you'd like to share?

A: I think it was only a pivotal moment for me personally, but half way through building the first production I deleted the entire build - click, drag, select all, delete. It was just one of those artist tantrum moments (I think we all have them) but as soon as I did it I felt freed from the burdens of expectation and self doubt. It seemed like I was placing every prim for someone other than me, and it was making me crazy but deleting it was liberating. That night I rebuilt the entire thing and it was better (at least in my mind) but I was building with renewed energy and focus and I never looked back.

To this day, when I get wrapped up in the chaos of the world, I can find my center again if I remind myself to "delete all" - to stay myself and just give what I have to give without presumptions about who might judge me, worry about what people will think, wonder if they will appreciate it, etc.

Q: What do you look for when selecting a song to cover?

A: (Note there are no "covers" in Musimmersion, it's all original music) I look for texture; often some hidden meaning or a story part that I think is missing or open to interpretation. I also like to accentuate the obvious and have fun. The key is to leave the set open enough that you don't close off people's imaginations while you show them a little bit of your ideas and your passions. I also look at all of the sets in context. I want the production to build on itself and for people to slowly get immersed so that they forget the time, where they are, where they *should be*, etc.

Q: Which creators do you work with regularly to develop the visual experience, or do you mostly select freebies and/or shop a lot?

A: I work very much like a folk artist. I do the production design and construction myself because other than my music, experience design is a passion. I am also a fanatical curator. I build as much as I need and I script when I must, but largely I draw from the vast resources of the talented people in world. I incorporate elements I find inspiring and that are compelling and appropriate.

I haven't (yet) worked with creators on a regular basis, but I have had help from my friends. On the 2007 production, two sets were built by friends - Eleanor Rigby was by Gillian Carthage, Carter Liveoak and Patty Wright and Blue Train was by Amalthea Blanc. This year Salome Strangelove built the set for Plain Jane and Proud Elizabeth and I built the other nine.

Q: If you hadn't become a pro singer in SL, what do you imagine your SL would be like at this point?

A: I've been so blessed by being a performer I almost cannot imagine what it would be like otherwise. I would definitely spend more time building immersive experiences and writing, but not if that meant I wasn't out meeting people, experiencing new things, etc.

I'm by no means a social butterfly. I'm actually quite shy, but I am admittedly addicted to the diversity of thought, culture, art and expression that Second Life affords us.

Q: What do your RL family and friends think of your SL career?

A: They are infinitely supportive.

Sometimes we forget that performing in SL *is* performing in RL - I have to do all the things you would to do a gig anywhere else and that means being online at a certain time, taking up space in the house with a studio, practicing at all hours of the day, taking up all the network bandwidth, etc. So they are used to me saying, "I can't make it then, I have a gig" or "Please ignore me while I try to work up this song" or "Can you get stop being a network fiend - I'm trying to stream" and at times they smile and nod, other times I get a raised eyebrow, but most of all I get great feedback and support.

Q: Do you ever decide on a set BEFORE you decide on a song?

A: So far I haven't decided on a Musimmersion set before I selected a song, but that's an interesting question. Scope Cleaver asked me something similar, he asked if a virtual space had ever inspired a song. The answer there is yes, but that's a story for another production.

Q: What things do you most wish you could do in SL that are not yet possible?

A: I have a rather long wish list, but you qualified it with "most" so here's a big one and it's one I've never shared. NOTE: This assumes that all of the poorly performing group, communication and event services within SL are working tip top.

I wish you could "see" any public place on the grid, at any time. I don't mean a map view with green dots, I mean actually see (and hear) what was going on (in 3D) at any given moment, like a little sneak peek portal.

This sneak peek is something you can share, and send everywhere, to everyone, at any time so that they could see a place or an event before deciding to go there. And by anywhere, I mean ANYWHERE. You don't have to have the SL client to view it, it's built on something like a streaming video service that allows you to peek into the world, anytime and anywhere (in world and on the web) and then, go right there.

It's like a SLURL, but it's a VURL - a Viewable URL. That's my #1 wish.

Q: Has your success in SL had any effect on your RL aspirations as a singer?

A: SL has had a huge effect on my music overall and my aspirations, but wholly within virtual spaces. I have a rather brutal case of stage fright, and while I have developed ways to deal with much of it to perform regularly within SL and other virtual worlds, it's still a stumbling block toward any corporeal aspirations I might have.

I have had a few offers to perform outside in the "real world" but at the moment, even the thought of it sends me over the edge, so for now I am actively pursuing my professional virtual calling.
_____________________________________________________

This conversation preceded SLCC and helped fuel my expectations and aspirations for that event and the dialog with Linden Lab about the future of live music in Second Life. I blogged about that conversation and frankly to date I have not moved much past my sincere frustration and disappointment.

However, while Musimmersion winds down I am personally recharging and trying to conceive a second charge to move the needle at the Lab and get the virtual world to understand the power, persuasion and impact live music has overall. I just watched The History Channel cover Hannibal's life and got a few ideas from that - if you have some, please share. ;-)

What's next for Musimmersion? Honestly, I don't know. I had my mind locked around two other concepts but I think I'll have to wait for the passion to boil over again. I hope it does soon.

To learn more more about Musimmersion:
Musimmersion Web site with stories, images and machinima
New World Notes covers Musimmersion in 2007 (1) (2) and 2009
Grace talks Musimmersion on Tonight Live with Paisley Beebe

Sunday, August 16, 2009

Second Life, Meet The Social Web


This weekend I moderated a panel session with Colossus Linden entitled "Looking to the Future of Live Performance in Second Life" at the Second Life Community Convention (SLCC). Although this panel was part of the Music Track, live performance in Second Life is far more broad and diverse than live music alone. It includes mixed genre performances like Musimmersion, theatre productions such as those by the SL Shakespeare Company, story-telling like that at West of Ireland, live poetry open mics and workshops like that at the Blue Angel, spoken word productions like "In The Pink", standup comedy and even Ballet Pixelle. In fact, the wealth of live performance in Second Life is almost overwhelming and it seems almost obvious that this topic deserves rich discussion and some serious consideration.



The motivation for this session was not just a bunch of live music enthusiasts wanting to talk about live music but a heightened awareness and interest resulting from much heralded "live music is a killer app" comments from Mark Kingdon, CEO of Linden Lab, Chairman of the Board Philip Rosedale, and former CTO Cory Ondrejka. Mark sums it up here in commentary from Metanomics:

“We absolutely have to make it easier for musicians and other performers to perform meaningfully in Second Life. We’ve looked at the challenges extensively and have a good idea of what we need to do but we won’t be able to get to it in 2009.

We see live performance as a “killer app” in Second Life.”

- Mark Kingdon, M Linden 2009



In fact it was this comment as well as several other mentions of "killer app" by current and former Linden Lab executives that motivated my last blog post, "Second Life Killer Apps and Weak Ties". I was pleasantly surprised when Mark Kingdon commented on that post. I was even more pleased that he - perhaps unknowingly - stimulated a call to action for the live performance community by including this:

@Crap please do send along the list of to-dos you are collecting. It will be 2010 before you see progress on them but feeding them in now would be most useful. I am sure I will be saucer-eyed. Would you expect anything less?



It is but one of our failings as humans to hear what we want to hear, but I've read this comment as well as all the other "live performance is the killer app" commentary over and again and I still draw the same conclusion: the Lab has a vision and wants us to help them actualize that vision. Many other residents of Second Life - and by that I mean paying customers - read the same things, drew the same conclusions and took it upon themselves to find time and work hard to make it possible to share ideas, insights and concerns - all toward having a constructive dialog, and open, transparent and patently honest discussion about the things that are working well, the hurdles we face and what needs to be in place to move us forward. All with a goal to actualize Linden Lab's vision.



You could almost hear heels click, turbines whir and engines start to roar - powering the great "freeconomy".



This mysterious working for free thing has been called many things. If it's organized toward a productive end, Jeff Howe would call it crowdsourcing. In business, it's a controversial practice but nonetheless there are countless examples of crowdsourcing projects that have led to the development of products, services and insights that would have otherwise been unachievable. Crowdsourcing - when done openly, transparently and toward a collective end - is a affirmation that it truly takes a village. Just don't make me the village idiot.



The often overlooked part of crowdsourcing in business is that it's actually a two-party play. There's the crowd, and there's the business. Each party has a role to play and there are shared expectations and responsibilities. Crowdsourcing is not a "meet me half way" business contract, it's a "let's go all the way together" social contract. There are no half measures, you don't get to eat at the potluck if you don't bring something, even if it's just Aunt Ellie's J-ello salad. You have to make an equal part effort to practice, show up, put on the uniform and get in the game. You may not "phone it in".



No one stood up and yelled "Hey! We are crowdsourcing this live performance as a killer app thing, yo!" but the residents, I mean paying customers, of Second Life are both resilient and passionate group and if you ask us for something, more often than not we are going to engage. While this often pushes us as a collective whole right the the edge of chaos, only a few ever jump off and for those that remain, I believe strongly that it keeps us thinking, innovating and evolving. As a resident, creator, live performer and an admittedly passionate person, I have been teetering on this chaotic edge for over three and a half years in Second Life. That's a long time to not look down, but it's also long enough to know that things come in waves and pulling from my past surf experience, the killer wave is all about timing.



So that's why I agreed to help moderate this panel. I knew Linden wasn't going to do anything in 2009, Mark said so clearly and it's already mid-August. But I did think that there was genuine concern, interest and an implicit understanding that if you ask for something from a group as large and as engaged as the live performance community - even if it's merely insights and discussion - you would be ready to have a constructive dialog about how to move ahead. I can't say I found that at this SLCC panel.



I waited a day before I wrote this post because I wanted to listen again to the discussion and absorb what happened and see if I was still as frustrated as I was yesterday and the fact is, I'm even more so. I felt like we'd been just a little duped by Linden Lab into thinking they wanted to engage but instead sent a foot soldier to an air-to-air battle. When presented with the mix of ideas, concerns and suggestions toward improving live performance, Colossus was able to provide a consistent answer "I don't have anything that's on a specific roadmap" and his expressed regret "I wish I could have come in here with a roadmap".



I want to be clear about one thing before I continue: Colossus Linden is a bright, friendly and articulate individual, but his primary focus is XStreet SL which has almost no overlap with the live performance community in part due to the new XStreet SL guidelines but I am happy to have met him and I think he will become a good advocate for the community overall. You may not know much about him, so here's his biography.

As the Business Lead for Virtual Goods, Christopher Colosi manages Linden Lab's web based commerce platform, Xstreet SL. Since negotiating the acquisition of the Xstreet SL and Onrez e-commerce platforms, his focus has been on the integration and improvement of the web commerce experience as a key part of Second Life with an eye toward overall improvement of resident-to-resident transactions.
Before joining Linden Lab as Colossus Linden, Colosi co-founded Windward Mark Interactive, a video game design studio and cutting edge graphics software development house. He served in many roles from software engineer to VP of Finance where he negotiated the sale of Windward Mark Interactive to Linden Lab. Colosi has designed solutions for enterprise software as well as medical engineering companies and has a Bachelor of Arts in Computer Science from Harvard University.



I went into this discussion thinking that Colossus has a working knowledge of the most fundamental issues but without past exposure to the live music community other than being an enthusiast. Had I done my homework more thoroughly (or had a tip from the community) I would have known that Colossus Linden also spoke at SLCC in 2007, on a panel about - you guessed it - live music. The panel entitled "The Economic Viability of Music in SL" included panelists: Circe Broom, Jesse Linden, Keltish, and Colossus Linden. SLCC 2007 feels like forever ago, and it was at the outset of Colossus' time at the lab so it's likely a blur to him. I may have opened the discussion with a question such as: "You talked about the viability of Music at SLCC in 2007. Now that two years have passed, other than a mailing list what do you see are the major changes and what do you see as the remaining hurdles?" I didn't know to ask that question of Colossus, but let me try to shed some light based on my own experience.



In 2007 and still in 2009 the primary concerns were related to connecting with people and communicating. In SL-specific terms, our then and current hurdles are precisely the same. From this year's survey data, the top three issues: group communications, the limit of 25 groups per account, and the event system itself are the self-same issues that were raised and discussed fervently in 2007 and hence.



Most interesting, those things that might actually increase income and profitability for performers and venue owners - increased agent limit and XStreet sales - were ranked forth and fifth by a 20% margin. (ref see slides 11-13) It's probably a good thing that XStreet sales are the lowest priority because on the sale of real world goods such as CDs or even branded t-shirts and the like, Colossus replied: "I can't say that's on the roadmap at the moment." For the immediate future, there will be no sale of real world goods.



The crux of the conversation we wanted to have with Linden Lab was to highlight that the "killer app" of Second Life is connecting people - to other people, ideas, events, experiences - all that makes Second Life what is has become. These issues are not unique to live performance, they are the very essence of the world itself. We live parts of our lives online, we have relationships that cross the artificial boundaries of physical space and time.



Live performance is a gateway drug to more, richer, deeper relationships.



These are the strong ties I mentioned in my last post, and this is not some niche sociology neologism - look around at the fastest growing, most highly scaled and utilized systems in place today. They all do one thing - CONNECT PEOPLE. This, as I said at the time, is the money shot. I just hope someone is listening.




theequation



If it was a valid assumption on the part of the community that Linden wanted to proactively engage, then perhaps SLCC was not the right time, place, or vehicle to execute on that assumption. It sort of felt like Aunt Ellie brought the J-ello salad to the potluck, but the table was otherwise bare. And if you are only eating J-ello, you are probably in the hospital or teetering on your own personal edge of chaos, or maybe both.


You can watch the entire conversation here, thanks to the great work of Malburns Writer and Tara Yeats of MetaWorld2.

Apture

DISCLAIMER

This blog contains my personal observations about evolving social spaces and virtual worlds. Statements and material posted here do not reflect the position of my employer. Included within are my experiences in the Second Life world. Second Life® and Linden Lab® are registered trademarks of Linden Research, Inc. No infringement is intended.

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