Showing posts with label m linden. Show all posts
Showing posts with label m linden. Show all posts

Friday, April 16, 2010

The Second Life Tipping Point

cc image courtesy flickr.com/photos/atomicity

Have you read The Tipping Point:  How Little Things Can Make a Big Difference by Malcolm Gladwell? If not, I do recommend it if you can tolerate Gladwellianisms, and if so I'd ask that you think about the release of the Second Life® Terms of Service as a tipping point.

Yes, I know it's audacious to predict a tipping point but I think it's safe to assume that we've already toppled over the crest, we just haven't recognized it yet. The world we used to know as  "Your World. Your Imagination." is about to undergo a transition as radical as when Linden Lab announced in a 2003 Press Release:
Linden Lab, creator of online world Second Life , today announced a significant breakthrough in digital property rights for its customers and for users of online worlds. Changes to Second Life's Terms of Service now recognize the ownership of in-world content by the subscribers who make it. The revised TOS allows subscribers to retain full intellectual property protection for the digital content they create, including characters, clothing, scripts, textures, objects and designs. ... "Until now, any content created by users for persistent state worlds, such as EverQuest® or Star Wars Galaxies™, has essentially become the property of the company developing and hosting the world," said Rosedale. "We believe our new policy recognizes the fact that persistent world users are making significant contributions to building these worlds and should be able to both own the content they create and share in the value that is created. The preservation of users' property rights is a necessary step toward the emergence of genuinely real online worlds."
I'm going to leave this as an open-ended post, and share just two points that have helped frame my prediction. I'd appreciate your thoughts and insights.

Please note that I am neither judging nor evaluating these elements as good or bad, they are merely informing my perspective that we are witnessing the "tip". This is also not a "ZOMG the sky is falling" pronouncement; it's just my thoughts out loud and without warranty.


Volunteer's Dilemma and the Policy on Third Party Viewers (TPV)
"Facing Major Major Major Major's rebuke for not wishing to fly any more bombing missions over Italy, Yossarian contends that the bombs he could drop would make little or no difference to his eventual well-being, while the risks involved in dropping them might make an enormous difference to him."  - Russell Hardin commenting on Heller's Catch-22 in his book, Collective Action
I think that there is genuine and shared concern within the development community regarding the potential of theft, violation of social contracts, and security holes that third party viewers may present.

However, the new TPV policy is sufficiently ambiguous to a non-lawyer that there is an overwhelming perception that developers of TPV now assume an unbearable weight of risk.  The intentions of Linden Lab or the policy is immaterial because what has been framed is essentially a Volunteer's Dilemma.  A developer "could" produce a TPV for the "good of everyone", however in doing so there is a non-zero chance that they could face huge personal risk.

The Volunteer's dilemma hinges on an individual's perception of their personal risk; nothing short of removing the risk unequivocally will change that perception. This means that the TPV as conceived cannot meet the intended goal unless someone (in this case several) falls on the grenade - hence, the dilemma.

One might argue that in this case, a policy approach - regardless of intent or language -  cannot succeed.


From Place to Permits
Is this just a special show in a box, or this a real place where people really care about stuff?  - Law Professor Joshua Fairfield speaking to Metanomics April 15, 2010
If you read M Linden's post announcing most of the changes to the Terms of Service, you noticed a large graphic outlining a raft of new "licensing" clauses. 


At first I was confused by the emphasis placed here, but then it struck me between the eyes - Second Life is no longer a "place" with attendant property rights it is a "service" with permits of use, or licenses.  In my "Choices and Viewer 2.0 Assimilation" post I described the changes as "exercising your license of the services afforded to you by the virtual world of Second Life" this was echoed by Joshua Fairfield as he spoke this week to the Metanomics group.  


The discussion with Law Professor Joshua Fairfield is a much watch and I also encourage you to download the text transcript so that you can pour over the wealth of information and insights.

So what's so important about a simple legal change from "property" to "permits"?

Really, it's just one thing: human emotional connection - to our creations, to the content we acquire and to the places that we live.  This bond transgresses the bounds of rational thought.  Technically, we know "it's just a bunch of pixels" but that does not weaken the emotional attachment and investment that Second Life heretofore has provided so many.  Perhaps the licensing change will go unnoticed and we will continue to pursue our passionate connections.

One thing is for certain to me. It's this passionate connection; it's this perceived individual and collective power that fuels the livelihood of the world that was once a place, soon to be a permit, and soon to tip.


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Friday, April 02, 2010

Linden Lab - Please Raise Your Grok Factor


In October 2008 I wrote a post about the Linden Lab changes to the Open Space sim policies and pricing.  At that time there was JIRA fury (this remains the most-voted issue on JIRA by an order of magnitude), blog posts, open letters, flickr groups, berets, protests and micro-hysteria about the changes to the Second Life Ecosystem.  The post was about how closely Linden Lab was emulating John Sutter and his fateful demise.

Based on my observations at the time, I was convinced that the highest risk to Second Life was a rampant and deep misunderstanding of the cultural tenants of Second Life and a wholesale disregard for the gifts the Lab had been bestowed - a healthy, passionate, engaged consumer base the likes of which most "beta" companies only dream about.

Since then, my time in Second Life has moved from blissful experiential to ethnographic in nature.  I find myself acutely aware of things such as policy changes, customer support, as well as search and affiliate marketing.  There are nuggets of insight buried within each of these.

I think a lot about strategy and entertain my gray matter with Gedanken exercises to see if I can understand what Linden Lab might be thinking but I also pay equal attention to their direct actions and interactions with current Residents.

Based on recent observations - the development of Viewer 2.0 with its epically failed search, the events unfolding with the open source community and third party developers, the poor customer support,  the unannounced release of a new Terms of Service combined with the Policy on Third-Party Viewers and the recently outspoken T Linden, I am equally convinced of what I wrote over a year ago.
This in fact, is the crux of Linden's on-going problem. They are grokless, generally lacking so much of an inkling of their resident base, their passions, their normally predictably irrational behavior. They continue to miss the obvious, launching missiles at unarmed nations, killing off their own tin soldiers in an on-going series of blundering friendly fire.

This general lack of awareness will be the demise of the virtual world of Second Life, not some up-and-comer in the virtual world space, but Linden Lab will in fact run themselves out of business because they have not, or can not, tap into the richness of their standing army of residents.
The challenge of crossing the chasm and cashing in on a gold rush is having actionable insights.

Actionable insight has two parts:
1) tangible data of which I believe the Lab has more than plenty,
and what's equally if not more important:
2) the SL Resident "Grok Factor" (from Oxford grok: "to understand intuitively or by empathy; to establish rapport with" ) of which they appear to have so little.

I emphasized the word appear because of all people I would have guessed that Mark Kingdon, (M Linden) might understand this very notion because in 2005 he wrote this for ClickZ:

When a company thinks about how to present its brand online (whatever interactive medium it chooses), it must start with a clear understanding of the problem it's solving. Then it needs to dig into its target user's needs, wants, desires, and behaviors. They'll move beyond understanding the customer to having empathy for her.

Dictionary.com defines empathy as the "identification with and understanding of another's situation, feelings, and motives." Understanding is a rational activity; empathy is an emotional one. It's not just about listening or seeing, it's about touching, feeling, and experiencing. With empathy, an experience designer can create something truly exceptional. True empathy is what separates ordinary experiences from exceptional ones.
The $17 billion spent globally on getting smart about customers doesn't buy empathy. Sure, it provides critical facts, figures, and insights about the target. It's a very necessary starting point. But true empathy is earned. How can you build empathy for your target?
  • Live their lives. Visit their homes, read their magazines, eat their food, and drive their cars.
  • Feel their feelings. Imagine their challenges in life; figure out what gives them joy.
  • Find their motives. Understand their online behaviors and actions: What motivates them? What are they looking for in the experience?
Let me repeat and emphasize one part of that extract.
But true empathy is earned.
Mark, I agree with you completely.  But this is precisely where I am stuck with the Lab. You seem to have no grok factor; your earnings are low.

You don't grok by analyzing numbers, or from an academic treatment, or from exchanging rafts of email.  You grok by living, feeling and finding via appreciative inquiry.   Appreciative Inquiry is a particular way of asking questions and envisioning the future that fosters positive relationships and builds on the basic goodness in a person, a situation, or an organization. In so doing, it enhances a system's capacity for collaboration and change.  Appreciative inquiry would have been a great way to pursue the recent Terms of Service and Third Party Viewer Policy changes.

I believe Residents of your Second Life ecosystem are ready for change despite the "no one likes change" mantra, but critical collaboration and change requires understanding where you are (data) as well as understanding and appreciating who and how you are (the Grok Factor) in order to move forward.

John Sutter, despite being a brilliant business man, didn't understand this and his fate is well documented. You know it; right now is the time to start living it.

Please raise your Grok Factor. 


The following is the rest of my initial 2008 post about John Sutter, much of which stands today.

Linden has (had?) captured that which most fledgling businesses only dream. No, it's not Electric Sheep. I'm referring to a passionate consumer base that is willing to pay shockingly large sums of real cash on a regular basis. We used to call those "subscriptions" but since that's become a forbidden word in the new media vernacular, we pretend like paying tier for virtual land is somehow akin to an investment. In some cases it is an investment, but for the most part it's a payment for the privilege of access to content.

So let's review what Linden has at their disposal: paying, passionate and prolific content consumers and creators.
Isn't that the equivalent of Social Media Nirvana?

What is that you say? Linden Lab is a virtual world builder, not a Social Media company! Oh, that would explain it. Everyone knows there are few easy and vibrant Social Media business models; there's far more gold in those virtual hills!

But we know the end-game here, it is the very same that plagued the California gold rushers intent to find fortune among limited resources. But who profited from the gold rush? Anyone that could leverage the irrationality of those seeking fortune profited mightily. Prostitutes made a healthy wage, as did general store owners, saloons and bankers. However, very few of the one(s) that discovered gold.

I liken Linden Lab to John Sutter. You remember Sutter, right? John Sutter was a wealthy land developer and it was at his mill where James Marshall first discovered gold in 1848. Now Sutter could not immediately profit from the discovery, since he didn't own the mineral rights on the land on which the gold was found. Those rights still belonged to the Culluma Indians and while Sutter fought a losing battle to keep interloping miners off his mill site and obtain the mineral rights, the gold rush boomed and busted and the once wealthy land developer died a poor man. To summarize:
Instead of becoming a wealthy man from the precious gold that was discovered at his mill, Sutter's domain was ruined when the Gold Rush hit. His employees deserted the Fort for riches in the foothills, leaving crops to rot in the field and abandoning businesses. He was swindled by unscrupulous partners. His cattle wandered off or were slaughtered by hungry miners, and squatters took over much of his land. He went broke and ended up near Washington, D.C., trying to convince the government to reimburse him for his losses caused by the Gold Rush. His attempts for compensation failed, and he ironically died a poor man in Pennsylvania. Source
Does this sound vaguely familiar? John Sutter - a man of resources, wealth and business savvy - missed the largest opportunity afforded to him because he lost sight of what was right in front of him. Why? Because he tried to protect his current thinking, his ownership, his existing business model instead of adapting to the situation that was rather difficult to ignore.

Sutter was a real estate developer. Did he erect the boom towns? No.
He had farms, cattle and labor. Did he feed or supply the miners? No.

John Sutter put his time, attention and wealth of resources into that which he was comfortable, and as a result he missed the gold rush, quite possibly the largest financial opportunity for which he was uniquely qualified to leverage.

Ironic, isn't it?

M Linden, meet John Sutter.
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